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Construct buildings with ease by drawing walls
and clicking in doors and windows.

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Draw on the sides of walls to form custom
objects such as doors, windows, arches, cracks etc..
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Create complex roofs easily using
Convexity's wall conform tool.

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Creates all objects as standard meshes, so
all of 3ds max's or viz's modifiers and exporters can be used with
them.
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Floors and ceilings are created at the
click of a button.

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Prefabs. These pre-made objects such as
furnishings etc. can be clicked in from a browser window which
displays them as thumbnail images. Prefabs can be represented in
different ways: Symbols, Game Compatible and High Detail, which can
easily be switched between depending on the task.
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Easily modify the shapes of rooms and walls
with advanced wall editing tools.
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Fastest convex solid geometry (CSG) modeler on
the market.
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Runs third party compile tools for game
engines. Automatically runs Map2DifPlus for the Torque game engine.
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Includes exporters for the .map, .vmf and 3D Game
Studio A6/A7 (.wmp) formats. UVW
Mapping is fully supported.

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Custom file format opens new possibilities by
allowing data to easily be passed between new and old versions of
3ds max® or Viz®.
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Smooth workflow. Produce professional
levels or visualizations and bring them straight into a game engine without ever
leaving the 3ds max® or viz® environment.

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Advanced Configuration. Easily configure
Convexity to work with different applications and share
configurations with team members.
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Isolation Manager. Easily Isolate areas of
your scene to speed up viewport performance and manage large data
sets.
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